Marcin Wojtasiński

Conscientiousness, Immersion, and Game Chance Type: Problematic Videogames Use Predictors Among Professional Online Board Gamers

Artykuł naukowy w czasopiśmie recenzowany

Czasopismo: Roczniki Psychologiczne (ISSN: 1507-7888)
Współautorzy: Marcin Wojtasiński, Przemysław Tużnik, Andrzej Cudo
Rok wydania: 2023
Strony od-do: 367-384
Streszczenie: Several reports on the potential relationship between immersion experienced by gamers and proble-matic videogames use (PVG) have recently appeared in the literature but their results often vary. This discrepancy may be due to the fact that games can be chance-dependent (CDG) or chance-independent (CIG). This may also be due to the nature of the relationship between immersion and PVG with a personality trait (conscientiousness), which is an antecedent of both variables. We decided to check whether conscientiousness and PVG relationship will be mediated by immersion and whether this relationship is dependent on the game type. The survey was addressed to board game club members who represented professional players, based on the time spent playing games as well as the ranking criterion. Ninety-four CDG and CIG players responded to the survey. The model proposed in this pilot study showed that conscientiousness explains PVG directly in CIG players, whereas in CDG players this mechanism is mediated by the immersion they experience. This discovery sheds new light on the potential motivational causes of PVG, which depend on both immersion and the chance type of game.
Słowa kluczowe: problematic videogames use (PVG), immersion, conscientiousness, online board games, moderated mediation analysis
DOI: doi: 10.18290/rpsych2022.0020



Cytowanie w formacie Bibtex:
@article{1,
author = "Marcin Wojtasiński and Marcin Wojtasiński and Przemysław Tużnik and Andrzej Cudo",
title = "Conscientiousness, Immersion, and Game Chance Type: Problematic Videogames Use Predictors Among Professional Online Board Gamers",
journal = "Roczniki Psychologiczne",
year = "2023",
pages = "367-384"
}

Cytowanie w formacie APA:
Wojtasiński, M. and Marcin Wojtasiński and Przemysław Tużnik and Andrzej Cudo(2023). Conscientiousness, Immersion, and Game Chance Type: Problematic Videogames Use Predictors Among Professional Online Board Gamers. Roczniki Psychologiczne, 367-384.